Upgrades: Degree of Difficulty

So, you’re sold out.  You just dropped 30,000 eaves on an additional 2500 shares only to discover that you’re sold out 24 hours later.  Another 60,000 eaves and you’re sold out again.  Next, its 120,000 eaves and you’re starting to feel that it’s not worth it and your portfolio/wealth will never recover.  Then you do the math, and discover that even if you sell the 2500 shares you’ll never make back the amount you are about to spend.  Welcome to the league of disgruntled Empire Avenue players.  Suddenly, the game doesn’t seem all that fun anymore.

Next, mounting frustration.  

I am personally at that point.  I am seeing several others at that same point as well. It has been the topic of discussion in communities and over sites like Twitter and Facebook.  Suddenly you notice these people not coming online as much… and then you understand why:  The degree of difficulty makes the game too frustrating and not enjoyable.  This is where I see Empire Avenue’s longevity jeopardized.

A couple of weeks ago I sent an e-mail to Empire Avenue staff to see if they were planning any changes to this system.  I was told “The price of the upgrades, like everything on Empire Avenue is determined taking into account all aspects of the Empire Avenue economy.  We are continually monitoring the system and will introduce changes as circumstances dictate.  We set prices at levels that are achievable for our high-end users, and for now we don’t plan on decreasing them…  We are planning on allowing the purchase of upgrades for shares outstanding past 20,000 shortly.”

I found it interesting how he said “achievable for our high-end users”.  I’ve noticed a trend of people selling out quickly before their stock prices reach levels which would give them significant earnings.  I haven’t seen any considerations made for people in the middle who sell out.

The most frequent thing I hear about is that either the upgrade costs need to be reduced or the shares need to be increased.  Upon preliminary discussions with users, everybody agreed that if the costs stayed the same (with the max being $250,000 eaves) that the degree of difficulty would still be there even if we were getting more than 2500 shares for the price.  Let’s face it, many of us have a hard time earning and parting with so many eaves.

I took into consideration what people were saying and this seemed to be the type of system the majority wanted to see:

  • $30,000 eaves = 2500 shares
  • $60,000 eaves = 5000 shares
  • $120,000 eaves = 7500 shares
  • $250,000 eaves = 10,000 shares
  • Each additional upgrade = $250,000 eaves for 10,000 shares

The people who discussed this idea thought that it was fairer and more value for what they were paying.  It will still take the average user a considerable amount of time to come up with the 250,000 eaves per upgrade without liqudating huge amounts of their portfolios.  Even with more shares available they will still have to use their influence to sell all of them, thus still presenting a reasonable challenge.

So, what can we do about it?  Well, I for one would like to see how many of you agree that a change should be made.  I would also like to see what types of changes you propose.  If I get enough good quality feedback, then I will post a formal players petition with our proposed solution in this blog for people to fill out so we can present it to Empire Avenue staff and see what they have to say.

So get to it!  What are your thoughts?

  1. Should the current upgrade system stay the same? If not, what do you want changed?
  2. How do you propose what the upgrade price versus share amounts should be?
  3. Would you participate in a player petition if we put one out?
  4. Are you less likely to participate in the site if the degree of difficulty for sold out users remains the same?
  5. What other thoughts or opinions do you have on the subject?

I thank and appreciate all who participate in the comments below in advance.

Related posts:

  1. Breaking News: Purchase Eaves & 20,000+ Share Upgrades
  2. Run for Cover During Upgrade Season

About Elle Thibeau

I'm Elle. I'm 23, and I currently live in Edmonton, Alberta. My passion is music. I am starting up a business and my day job is as an Administrative Coordinator for the government. I am intelligent and ambitious but compassionate. I love animals, going to concerts and hockey. I invite everybody to get to know me. You can find me on Empire Avenue at http://empireavenue.com/LDYHXC
This entry was posted in Opinion and tagged , , . Bookmark the permalink.
  • William Pitcher

    I seriously debated how to best address this post. On the one hand, as the founder of the Empire Building Network, it’s my baby and I want it to reflect my vision. On the hand, I want to encourage a diversity of opinion. Furthermore, I want our volunteer authors to be empowered to express themselves. I don’t want to undermine them or their work. This is easy when you agree with everything someone writes, but it is more challenging if you do not. I am hoping this comment strikes the right balance.

    I understand the frustration with the high cost of upgrades and the how the game changes when you are sold out. However, an organized protest is not an approach that I advocate personally. The Empire Avenue development team are trying to find a tricky balance between a number of factors. One of these is the balance between the site being about social networking versus a game. Another is the balance between the site being easy or difficult. At the meetup held in Chile Dups was asked why they take half of the cash from a share purchase. He said that earlier in the beta process people did get all the money, but it made the game boring and people said so. I have actually studied gaming theory and while some want games to be easier, others actually want them to be more difficult. In an ongoing game, this balance is even more difficult. You want your most committed players to feel they can lead while giving new users a sense they can catch the leaders. I don’t know if Empire Avenue has the balance right, but I believe the balance is not as obvious as we would like to believe.

    Further complicating the matter, in my opinion, is the fact that the networking aspect of Empire Avenue doesn’t really take off until more people are on the site. As I have said elsewhere, as the networking value of the site rises, the significance of the game elements will change. The EA team has to do their best to make the site compelling not only today, but in the future.

    The Empire Avenue folks have a vested interest to make for a compelling experience. They don’t want people leaving. For that reason, it’s useful to them that we provide feedback. Managing the experience of being sold out is important. However, I don’t think sites owe me anything even pay-as-you-go sites. To me a petition is a protest – a mild one to be sure, but a protest nonetheless. I have lots of feedback I continue to give them, but I don’t feel I have anything to protest.

    However, many others may indeed feel differently. As such, I encourage the discussion here. We know EA developers read this blog, and even if you don’t get to the petition stage, they are taking notes. Empire Avenue is still in beta and will continue to evolve.

    Let me show my support of this post in this way though. Yeah, being sold out sucks. ;-)

  • http://twitter.com/CoreyTyhurst Corey Tyhurst

    Thanks for the post Elle. I'm glad you are passionate enough about EA to write something for the Empire Building Network.

    While I don't believe that the cost of share upgrades are an issue, you have given me some great ideas for my next post.

    Thank you for that! :)

  • http://twitter.com/sharedeck sharedeck

    I think the issue could also be addressed with an alternative method of getting eaves at a decent pace so that one does not have to rely on dumping the portfolio or spending real money.

    An idea: Once your are sold out your dividend earnings increase by a factor that depends on the amount of shares you are sold out at AND your daily activity levels. This encourages productive portfolio investments and shuffling (which #EAv should want) and an increased effort to pump out good, reactive content.

    Would you agree that this would be a motivating mechanism for earning eaves?

  • http://brentknowles.com Brent Knowles

    I do agree that the upgrades can be expensive and do run the risk of pushing a person out of actively engaging in the game for a short period. That said:

    - They can be saved for by preemptively planning (this is easier said then done since the game encourages spending) –> There almost should be an achievement that says “You are getting close to selling out. Congrats. Now start saving for the upgrade.”

    - Eventually/hopefully real world money can be spent on them. I know this is probably a cankerous issue for some but let's be realistic, if Empire Avenue doesn't bring in revenue, it will cease to exist. That would make me sad. I'm more than willing to fork over real world money sporadically to keep Dups in beer, er, I mean keep the Avenue online. Yes, Empire will eventually have advertising revenue but diversified revenue streams are a good thing. So as a player I would certainly support them with my cash, especially if it reduced the turn around time on getting upgrades.

  • Mario Hipol

    My concern is that like most of the online games/activities that Empire Avenue will end up in its current state somewhat of a trial, requiring real money for serious users to pursue further…

  • Mario Hipol

    I think that it would make more sense to have share increases as a reward for accomplishment in EA, rather than Eaves and have Eaves solely given based on activity and investment.

    So, when you accomplish a certain feat, you get x more shares available…this would allow EA to make money on people buying more eaves, while evening the game play for people to push for achievements.

    Because, in reality, it would really tick me off, if someone came in and bought their way to the top knowing what hard work those in BETA put in to get there. Make sense?

  • http://brentknowles.com Brent Knowles

    The social networking component (in my opinion the most valuable part of Empire Avenue) will always be free. Users will always be able to post ads for free — as long as they have earned eaves. Posting content and interacting in communities will be free. Engaging with other users — free.

    If I have to buy money to swim at the top of the Leaderboard I can live with that.

    I've gotten several months of enjoyment out of Empire Avenue so far and haven't paid a cent to use it. That's a heck of a trial.

  • http://twitter.com/LadyHardcore Eleanor Thibeau

    Actually I think that is a really great idea.

  • http://brentknowles.com Brent Knowles

    In this scenario what would the gameplay be though?

    Right now the game (for me) is buying shares, getting shares bought in me, checking other people out and deciding whether to buy into them or to interact with them in some other way, or do nothing at all. The moment I run out of shares the game starts for me — which is the current frustration with EA.

    Your scenario doesn't fix that. What happens when I'm not able to achieve any more achievements AND I run out of shares? There's a finite set of “certain feats” that can be achieved (in the current achievement system), it would eventually run out.

    In addition, would the game, to you, be about share price advancement (influence score) or # of achievements earned?

    Using the current new upgrades as an example it appears that EA is trending towards using real life money in ADDITION to Eaves to purchase things. Not using real money (as I had previously thought) to purchases eaves directly. I like this approach — real money + eaves.

    When both eaves and real money are required it becomes harder to buy your way to the top because you still have to work (almost) as hard as someone not spending real money. You just get to take the occasional short-cut. I think that if this is their long-term plan in regards to how eaves and real money interact, it really addresses your concern about people buying their way to the top.

    Your idea is interesting but it is such a fundamental change that it is hard to imagine how it would work in the current situation without resetting everybody's data.

  • http://twitter.com/CoreyTyhurst Corey Tyhurst

    I think this is where dividends play a very large part. I've only bought one share upgrade at this point, but I'm earning almost 3K eaves per day by doing nothing but signing in. While this doesn't feel like like a lot, I'm not even at 200K wealth, which over the longer term, is easily achievable by anyone. And of course, as I get more dividends, I can buy more shares, which provide more dividends, etc.

  • http://twitter.com/lancetay lancetay

    Stock split! Stock split! Stock Split!

  • http://twitter.com/lancetay lancetay

    Well done Lady, yes.. being sold out.. sucks! I will second that William.

  • Pingback: Empire Avenue's Unique Business Model | Empire Building Network